Stephen H. Clarke-Willson, Ph.D.

Computer scientist and technical executive with four decades in software and games — from software architecture at PDA Engineering and Northrop, through VP-level leadership building and running studios at Virgin Interactive and Amaze Entertainment, to twenty years at ArenaNet building and operating Guild Wars and Guild Wars 2. After several years as Vice President of Technology overseeing engineering, platform, and IT for the studio (formally employed by parent company NCsoft during that span), he chose in 2024 to step back into a smaller, more focused role: Game Director of the original Guild Wars, the game he's helped keep running for two decades.

Employment History

ArenaNet

Bellevue, WA — 4/2024 – present

Game Director, Guild Wars

NCsoft

Bellevue, WA — 3/2019 – 4/2024

Vice President, Technology

ArenaNet

Bellevue, WA — 10/2005 – 3/2019

Studio Technical Director (Head of Engineering) — 5/2013 – 3/2019

Server Team Lead — 2/2009 – 4/2013

Server Programmer — 10/2005 – 2/2009

Above the Garage Productions

Sammamish, WA — 5/2004 – 10/2005

Game Technology Developer

Amaze Entertainment

Kirkland, WA — 1/2000 – 4/2004

Vice President and Executive Studio Director — Adrenium Games Studio

Head of R&D — Black Ship Games

Digimon Rumble Arena 2 (PS2, Xbox, GC)

Cavedog Entertainment

Bothell, WA — 3/1998 – 12/1999

Sr. Lead Client Programmer

Total Annihilation, Total Annihilation: Kingdoms, Amen: The Awakening (PC)

Above the Garage Productions

Sammamish, WA — 8/1994 – 1/1999

Game Technology Developer (Consulting)

Virgin Interactive Entertainment Inc.

Irvine, CA — 1990 – 1994

Vice President, Worldwide Product Development

Producer / Executive Producer

PDA Engineering (Patran Division)

Costa Mesa, CA — 1988 – 1989

Software Architect

Northrop Research and Technology Center

Hawthorne, CA — 1986 – 1988

Research Scientist

Contract Programming

While pursuing Ph.D. — 1981 – 1986

Lab Manager, UC Irvine

1977 – 1981

Education

University of California, Irvine

Publications

"Applying Game Design to Virtual Environments"

Talks

Interviews

Other

Juror, Milia d'Or Multimedia Awards, Cannes, France — 1996

Member, Association for Computing Machinery (ACM) — 1984 – present

Member, IEEE Computer Society — 1984 – present