Here are a series of screen shots that show some of the prototype settings developed for C.I.N.D.-E 1.4. Last updated 3/21/98. |
This first cavern below is from the Rock Cavern or Bat Cave series of caverns. |
Some of the Caverns are huge! You can see the mid-boss hiding out there in the distance. |
Above is another view of the same cavern. Notice the specular highlight on the giant head/shrine sunk into the dirt. Because of the use of a dedicated Z-Buffer as part of the rendering pipeline, odd angles and strange organic shapes are rendered as easily as the more structured architecture in a game such as Quake. The head is actually the original head that Cind-E was modeled from. Also, the ground in the foreground is smoothly shaded with bilinear filtering, eliminating the "jaggies" or "pixelization" common in many titles. |
A couple of explosions go off illuminating the Cavern. The blue blop of texture floating on the left side is a water fountain that spurts up periodically. You can also see a bullet with a particle trail. |
This next Cavern is underwater. This is from a 3/4 perspective overhead view. |
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This is the same cavern from the floor. |
Here's the mid-boss hanging out in his proper Cavern. |
Back to C.I.N.D.-E 1.4 |