Cind-E - a Synthetic Actress

Cind-E, your computer AI WSO (Weapon Systems Officer), is a synthetic actress under development in Alias Power Animator (tm) and Alias StudioPaint 3D.
The basic geometry of Cind-E is an inexpensive model of a woman's head from Viewpoint Datalabs. The model consists of 989 polygons and 761 vertices, which is very small by modern standards. (The original Viewpoint model was actually a bit smaller, but additional polygons were trivially added to increase the flexibility of the model for animation.)

Cind-E polygon model

Next, I applied skin and makeup using StudioPaint 3D™ from Alias / Wavefront.

Cind-E makeup

Finally, hair was grown using a particle system simulation in Alias Power Animator. The hair moves as Cind-E moves and provides for a great deal of realism. (It's also a major pain-in-the-ass to create and animate.)

Cind-E Blows You a Kiss and Flips Her Hair

The vast majority of professional character animation you'll see in movies or on television makes use of NURBS models - high-degree geometry that is very flexible. It is a breakthrough to bring the same kind of animation to life using a small polygonal model.
CindE's internal skeletal structure was built using a new process I developed called SuperSkel™; a SuperSkel skeletal structure is a special kind of skeleton that speeds up the animation of complex 3D objects without sacrificing movement of skin and/or muscles.
I recently switched CindE to have short hair rather than long hair to "toughen up" her look a bit. (But since she's synthetic I suspect she could grow it back out at a moment's notice.)

Cind-E with short hair

 

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